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System: PS2
Publisher: Capcom
Developer: Capcom
Genre: Action
Release Date: 10/16/01 |
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Following the path that will
eventually lead him to Mundus
Dante encounters many other
villians that he must slaughter.
Some of Dante’s enemies are Sin
Scissors who wear long robes,
float in the air, and try to
kill you with scissors big
enough to cut off your head;
Sargosso who is a floating
skull; Kyklops is a giant spider
with a glowing eye; Marionettes
are possessed puppets; Sin
Scythes are a stronger version
of the Sin Scissors; Beelzebubs
are giant insects; Blades are
reptilian in form, but wear
helmets and carry a shield;
Fetish have faces similar to
birds and carry blades that are
on fire; Plasma are glowing blue
creatures; Frosts are a stronger
version of Blades; and Nobody
crawls on the ground with giant
claws. The enemies of this game
are ingeniously thought out and
masterfully crafted into action.
Among these enemies there are
still boss characters to defeat,
they are called Phantom, Nero
Angelo, Griffon, Nightmare, and
Mundus. The bosses are not easy
to defeat and will probably take
multiple tries.
Through the game Dante collects
orbs that come in five different
colors; each color orb
corresponds to a different
result. The red orbs open
unlocked doors and give you
power-ups; the green orbs heal
you; the purple increase the
gauge of the demon mode; the
yellow allow you to continue
after you die; and the blue
increase the life gauge. These
orbs are obtained in many
different ways, but mostly they
are received by killing the
enemies. There are also three
different colored stars to be
aware of, the green stars heal;
the yellow make you invincible
for awhile; and the purple
refill a portion of the demon
gauge. They are great to use
when fighting a boss character.
When Dante picks up enough red
orbs you will get a chance to
choose what new moves you would
like to learn. Some of these
attacks are a kick jump, roll,
multi-stroke, high time,
stinger, stinger jump, round
trip, air hike move, devil mode,
air raid, vortex, rolling blaze,
magma drive, kick 13, meteor,
and inferno. The number of red
orbs that are required for each
of these moves depends entirely
on how strong the move is, the
stronger the move the more orbs
it will cost you. Along with
these attacks Dante picks up
bottles of holy water as he goes
along which can be used to kill
all of the enemies that surround
you when you use it. You already
know that Dante comes equipped
with his father’s sword, but he
also comes with two 45's that he
calls ebony and ivory. These
guns are so easy to use its like
taking candy from a baby at
times. He also acquires
different guns throughout the
game, some of them are really
good and some of them it feels
like why bother.
During the game you will
complete a total of 23 missions
and 12 secret missions which
really doesn’t take as long as
you might think. This game is
fairly short, somewhere under
ten hours long from start to
finish. It comes complete with
great visuals that have a more
gothic style to it, music that
is fitting for each of the
scenes, and it runs at 60 frames
per second through the entire
game. The graphics are stunning,
very unique in design, almost
flawless. The camera is its
major downfall being that it is
almost an exact duplicate of the
Resident Evil cameras. The
camera doesn’t always keep up
with the player and everything
else that is going on in the
game at the same time. The story
itself is a little on the hokey
side and the missions are all
similar to the ones before them;
kill the bad guys. There is a
little bit of a puzzle to figure
out as you progress through the
game so it is not all just a
matter of following a set path
and then killing everything in
sight. All in all this is a very
good game, hard enough to keep
you interested, but not so hard
that you get frustrated.
Miranda Stites,
HeroesOfGaming.com, 07/09/05 |
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