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Devil May Cry

System: PS2     Publisher: Capcom     Developer: Capcom
Genre: Action     Release Date: 10/16/01
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Following the path that will eventually lead him to Mundus Dante encounters many other villians that he must slaughter. Some of Dante’s enemies are Sin Scissors who wear long robes, float in the air, and try to kill you with scissors big enough to cut off your head; Sargosso who is a floating skull; Kyklops is a giant spider with a glowing eye; Marionettes are possessed puppets; Sin Scythes are a stronger version of the Sin Scissors; Beelzebubs are giant insects; Blades are reptilian in form, but wear helmets and carry a shield; Fetish have faces similar to birds and carry blades that are on fire; Plasma are glowing blue creatures; Frosts are a stronger version of Blades; and Nobody crawls on the ground with giant claws. The enemies of this game are ingeniously thought out and masterfully crafted into action. Among these enemies there are still boss characters to defeat, they are called Phantom, Nero Angelo, Griffon, Nightmare, and Mundus. The bosses are not easy to defeat and will probably take multiple tries.

Through the game Dante collects orbs that come in five different colors; each color orb corresponds to a different result. The red orbs open unlocked doors and give you power-ups; the green orbs heal you; the purple increase the gauge of the demon mode; the yellow allow you to continue after you die; and the blue increase the life gauge. These orbs are obtained in many different ways, but mostly they are received by killing the enemies. There are also three different colored stars to be aware of, the green stars heal; the yellow make you invincible for awhile; and the purple refill a portion of the demon gauge. They are great to use when fighting a boss character.

When Dante picks up enough red orbs you will get a chance to choose what new moves you would like to learn. Some of these attacks are a kick jump, roll, multi-stroke, high time, stinger, stinger jump, round trip, air hike move, devil mode, air raid, vortex, rolling blaze, magma drive, kick 13, meteor, and inferno. The number of red orbs that are required for each of these moves depends entirely on how strong the move is, the stronger the move the more orbs it will cost you. Along with these attacks Dante picks up bottles of holy water as he goes along which can be used to kill all of the enemies that surround you when you use it. You already know that Dante comes equipped with his father’s sword, but he also comes with two 45's that he calls ebony and ivory. These guns are so easy to use its like taking candy from a baby at times. He also acquires different guns throughout the game, some of them are really good and some of them it feels like why bother.

During the game you will complete a total of 23 missions and 12 secret missions which really doesn’t take as long as you might think. This game is fairly short, somewhere under ten hours long from start to finish. It comes complete with great visuals that have a more gothic style to it, music that is fitting for each of the scenes, and it runs at 60 frames per second through the entire game. The graphics are stunning, very unique in design, almost flawless. The camera is its major downfall being that it is almost an exact duplicate of the Resident Evil cameras. The camera doesn’t always keep up with the player and everything else that is going on in the game at the same time. The story itself is a little on the hokey side and the missions are all similar to the ones before them; kill the bad guys. There is a little bit of a puzzle to figure out as you progress through the game so it is not all just a matter of following a set path and then killing everything in sight. All in all this is a very good game, hard enough to keep you interested, but not so hard that you get frustrated.

Miranda Stites, HeroesOfGaming.com, 07/09/05

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