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Mortal Kombat:
Shaolin Monks
System: PS2
Publisher: Midway Developer: Paradox Development Genre:
Action
Release Date: 09/19/05
Mortal Kombat: Shaolin Monks is still a month
away, but we got our hands on the demo and
thought we would share. We were always taught
that it was better to share than to play
unreleased games and keep it to ourselves.
First off, lets have a little history
lesson. Mortal Kombat was a fighting game that was a good
alternative to Street Fighter. What made it stand out was
its combo system, its different graphics, and oh yeah, the
gore. MK made a couple treks into the 3D fighting arena
with varying degrees of success. But they also made a
couple of mediocre action titles, namely Mortal Kombat
Mythologies: Sub Zero and Mortal Kombat: Special Forces.
Well enough of the history lesson, you want to know if
Shaolin Monks is any good. Well in a word, yes.
It took Midway a couple of tries, but
they got the 3D fighting genre down with Mortal Kombat:
Deception. And well I guess it took a couple of tries to
get the action genre right, but now they have. Shaolin
Monks has all the gore and speed you would expect from a MK
game. But now it’s in the form of an action game.
The version we played started off just
after Shang Tsung’s defeat. Raiden tells Kung Lao and Lui
Kang that even though the defeated the evil sorcerer they
now need to escape his island before it sinks or falls apart
or something like that. Well basically you fight your way
out stating at Goro’s lair. You have your quick punch, your
hard punch, a throw and your jump to start off with. You
can also play single or co-op.
The levels were split up into small
areas with a couple various beasts attacking you at once.
The good news is you can quickly attack in all directions so
it’s not a big deal if you get surrounded. After a little
bit you get your character’s signature moves which you
preform by holding the R button and pressing an attack
button. Then you get your fatalities. To use your
fatalities you need to fill up the fatality meter by
preforming combos. Then once you’re full you press the
appropriate button and input the fatal sequence to end your
enemy's worthless life.
The graphics are very good. The
textures are realistic, and the world has a lived-in feel.
My major gripe about the game is that there is a load time
in-between each individual area. But it’s the trade off to
keep the graphics on par with Mortal Kombat: Deception’s.
Mortal Kombat: Shaolin Monks is coming
along nicely, and is already pretty fun. Hopefully the
final version has enough game, and extras, to keep us
playing, and remember, watch out for the flaming monks.
Richard S. Stites,
HeroesOfGaming.com,
08/11/05
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